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Setting the Standard

Newly Opened Space in Marley Education Center Sets Syracuse University Apart as Leaders in Esports in Higher Education
A crowd sits in an auditorium watching a speaker at a podium next to a large screen displaying a yellow "S" on a blue background.

Syracuse University celebrated the grand opening of its newly renovated esports spaces in the Marley Education Center, including Auditorium and the Production Control Room.

A man delivers a speech to an audience, with a screen behind him showing relevant content.

Falk College of Sport Dean Jeremy S. Jordan addresses attendees at the grand opening of the esports spaces inside the Marley Education Center.

A large room filled with people seated around a long table, engaged in discussion or collaboration.

Two broadcast students providing play-by-play and color commentary during a competition of Super Smash Brothers Ultimate.

This is the third gaming and esports dedicated space on the Syracuse University campus, setting the university apart as a leader in recreational and academic areas of esports.

A group of people working at desks in a control room, focused on monitors and communication equipment.

Inside the control room in the Marley Education Center where students and staff can carry out full productions of gaming competitions.

A man in an orange suit speaks into a microphone during a presentation or event.

Executive Director of Esports and Professor of Practice Joey Gawrysiak, Ph.D., addresses attendees at the grand opening of the esports spaces inside the Marley Education Center. (Photo by Amy Manley)

The esports gaming room in the Barnes Center at the Arch, the first esports space on campus, opened in 2019, followed by the opening of the Gaming and Esports Center in the Schine Student Center, which opened in January of 2025.

A diverse crowd of people intently watching a television show in a lively setting.

Two broadcast students in the shoutcast area above Auditorium. (Photo by Amy Manley)

Two SU students face off in video demonstration.

Two teams of Syracuse University students, the Orange team and the White team, face off in a demonstration of Super Smash Brothers Ultimate.

The 20,000-square-foot Marley Education Center space, featuring an esports stage, broadcast studios, team rooms, classrooms, and viewing areas for up to 250 spectators, will serve as a hands-on learning environment for students across esports, media, and technology disciplines, offering unparalleled access to the most advanced esports production infrastructure on any college campus.

Two men seated at a desk, facing a camera, engaged in conversation or discussion.

Two students prepare for an esports broadcast in the production control room. (Photo by Amy Manley)

students competing in video game at grand opening of Marley Education Center esports (Photo by Amy Manley)

Students competing in Super Smash Brothers Ultimate during a demonstration as part of the grand opening of the Marley Education Center esports spaces.

Syracuse University launched its esports communications and management academic degree program, a dual program between the David B. Falk College of Sport and the S.I. Newhouse School of Public Communications, in the Fall 2024 semester. Students who are enrolled in the program pursue one of three tracks: esports business and management, esports communications, or esports media and design.